Wizard

The Classes, Main Page, The Races

Whats Changed? Most notably, the schools of magic concept. While the schools themselves have not been changed, what it means to be specialized has. Also the mages familiar has been changed somewhat, the mage can select an item ‘familiar’ rather just a cat of bat of old. Finally the mages spellbook; while no major overhauls have done here; one significant addition has been put in place.
  • Hit Die: d6
Class Features
  • Arcane Bond (Su): At 1st level, wizards forge a powerful bond with an object or creature. This bond can take one of two forms: The first is a familiar, following the standard rules for such creatures (see Familiars) and the second is a bond with an object, using it to cast spells and enchanting it with even greater powers.
    • Bonded Object: Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork. A bonded object can be used once per day to cast any one spell that the wizard knows and can cast, just as if the wizard had cast it. A wizard can enchant his bonded object as if he had the required feats. Bonded objects only function for their creator, including any magic abilities added to the object
  • School Powers: Each arcane school grants a number of school powers dependent upon the level of the wizard. In addition, each arcane school (except the universal school) also grants a specialist bonus power so long as the wizard does not have any spells prepared from his prohibited schools.
  • Spellbooks: Oh your just dieing to know what this change is all about, aren’t you?

The Classes, Main Page, The Races

Wizard

Paths of Destiny Mesinock