Paths of Destiny
- Hit Die: d6
- Arcane Bond (Su): At 1st level, wizards forge a powerful bond with an object or creature. This bond can take one of two forms: The first is a familiar, following the standard rules for such creatures (see Familiars) and the second is a bond with an object, using it to cast spells and enchanting it with even greater powers.
- Bonded Object: Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork. A bonded object can be used once per day to cast any one spell that the wizard knows and can cast, just as if the wizard had cast it. A wizard can enchant his bonded object as if he had the required feats. Bonded objects only function for their creator, including any magic abilities added to the object
- School Powers: Each arcane school grants a number of school powers dependent upon the level of the wizard. In addition, each arcane school (except the universal school) also grants a specialist bonus power so long as the wizard does not have any spells prepared from his prohibited schools.
- Spellbooks: Oh your just dieing to know what this change is all about, aren’t you?