Paths of Destiny
Whats Changed? If your familiar with the blood lines options for sorcerers, then you know whats going on here for the most part.
- Hit Die: d6
- Bloodlines: Each sorcerer has a source of magic somewhere in her heritage that grants her bonus spells, bonus feats, an additional class skill, and other special abilities as the Sorcerer gains power. This source can represent a blood relation or an extreme event involving a creature somewhere in the family’s past. For example, a sorcerer might have a dragon as a distant relative or her grandfather might have signed a terrible contract with a devil. Regardless of the source, this influence manifests in a number of ways as the sorcerer gains levels.
- Cantrips (Sp): All zero level arcane spells can be cast at will as a spell-like ability.
- Eschew Materials: A sorcerer gains Eschew Materials as a bonus feat at 1st level.